Even launching can be an issue with torque forces in play-the whole car twists to the right from torque steer if you floor it from a standing start, which can result in the front left tire leaving the ground and your car crashing if you can't control the launch. Awesome, but Impractical: The drag cars have more than 900 HP and do 0-60 in about 2 seconds, but cornering is kind of an issue.
Well, nearly everything, since pretty much every vanilla vehicle with a fuel tank (bar the T-Series) lacks a fuel filler cap for some reason.Being an out-and-out simulator, the developers do nearly everything to prevent this trope from going into play. 0.17's traffic cars are relatively competent at following between the lines, signaling, and-as of the latest update-stopping at stoplights in East Coast USA, but they're not perfect, which winds up adding a bit of realism.
#BEAMNG FORUM FULL#
It also averts Lemming Cops to some degree cars chasing you at higher speeds tend to brake and back off to try and nudge you off the road rather than ramming you in full force. Part of their tendency to crash is not knowing about the presence of obstacles, so while it might be okay to slide off the road a little bit, it's not as okay when there are big trees lining the side of the road.
If AI-driven cars don't crash, they're actually very adept with turning speeds and the cornering ability of their vehicles (provided the map's routes are laid out correctly). Artificial Brilliance: Zig-Zagged with this and Artificial Stupidity.Anti-Frustration Features: Version 0.21 adds a "smart spawn" system that prevents cars from (re)spawning inside of objects or other cars.Electric cars such as the Hirochi eSBR can drive underwater, as electric cars do not have intakes to flood.In-fact, it helps cool down your brakes and coolant by submerging the brake discs and radiator, respectively. Most of the vehicles with dedicated off-road variants, like the Gavril Roamer, Gavril D-Series and Ibishu Hopper, can have a snorkel attached to the intake, allowing them to cross through deeper rivers like in Utah or traverse muddy and boggy areas.This has, however, been fixed, as engines will flood and hydrolock when running, but you can save a car's engine by shutting it off if it starts to flood. Amphibious Automobile: More like Submarine Automobile-in the earliest versions, cars were able to work underwater.There used to be a beater Ibishu Covet with a blown headgasket, broken shocks, worn tires, and a dirty, rusty body.The parts actually fall off so quickly that it is hard to complete the challenge (which takes about 4 minutes) without everything falling off before the truck reaches the finish. One scenario has you driving a cement mixer that not only likes to tip over in corners, but also loses parts as you drive it.The stanced Ibishu Pessima has virtually no ride height and crappy handling.The Alleged Car: The base Ibishu Pigeon is a 3-wheeler with a tiny 27-horsepower engine and crippling instability in sharp turns (even with stabilizers attached).Track times are around the 2:15 mark, which is enough to beat a number of tested specially-built touring class cars. Suspension setup is tuned for a hard and stable ride, but the stock macpherson struts and torsion beam are still there. Underneath the car has semi slicks and 205mm wide tires.
#BEAMNG FORUM SERIES#
Still sensibly tuned and with a 3300-7700 rpm power band - rather than the same engine that is also tuned very high strung for the formula PMI series - it produces 192 horsepower and 242 Nm of torque. The engine is in essence the same as the standard car, a 16 valve 1368cc four cylinder, but with a turbo attached. Stripped of all but the bare necessities and with ample use of composite materials next to the base partial aluminium panels, the ST2 weighs only 888kg. Tuned in-house by PMI, we’ve turned the mundane 2010 Populo Micro (µ) into a pocket track car. But this one, the 1300 Super ST2 is a bit of an exception. PMI Populo is known for its small and sensible city and micro cars.